Combat Designer (Enemies)
Design enemy mechanics, moves, visual presentation, and AI behavior while driving implementation, testing, and iteration.
Role overview
Join the development of a sci-fi wasteland 3D ARPG for PC and console platforms. Work with the team to design enemies—including moves, behavior, and AI tuning—in line with project goals.
Responsibilities
- Design enemies and their AI from visual concepts and story settings, in support of the combat system and level gameplay.
- Work with level designers to create enemy mechanics that meet gameplay goals.
- Work with animators to design specific enemy moves with strong action dynamics.
- Work with VFX artists to enrich enemy visuals and strengthen presentation.
- Work with engineers to implement attack effects and design and implement stable, natural enemy AI behavior.
- Document standardized production workflows for different enemy types in line with design-team requirements.
- Write clear requirement documents for proposed features and work with engineers to drive implementation and tuning.
- Drive internal testing of completed enemies in line with project and level progress, then promptly optimize issues raised by the team.
Requirements
- Bachelor's degree or above.
- Passionate about single-player games, with systematic understanding of Souls, action, and Metroidvania games.
- Strong teamwork, communication, and comprehension skills, with the ability to collaborate toward shared design goals.
- Strong professional ethics and responsibility for every stage of your designs, from initial output through final implementation.
- Console / PC ARPG or ACT project experience is preferred.
- Strong aesthetic judgment or a foundation in sketching and life drawing is preferred.
- Broad familiarity with ACG works and science fiction is preferred.