Animator (Enemy Design)

Design enemy performance and combat animation while handling rigging, import, resource optimization, and feedback-driven iteration.

Discipline
Animation

Role overview

Join the development of a cartoon-rendered sci-fi wasteland 3D ARPG for PC and console platforms. Work with the team to design enemy animation in line with project goals.

Responsibilities

  • Design enemy animation based on character visuals and story settings, working with the art director, combat designers, and VFX artists.
  • Work with the art director to define each enemy’s performance style and create strong movement dynamics.
  • Work with combat designers to create enemy combat animations that meet gameplay requirements.
  • Work with VFX artists to enrich each enemy’s visual effects and strengthen presentation.
  • Complete other animation-pipeline tasks required by the animation team, including rigging and model import.
  • Optimize and iterate assigned resources in line with engineering requirements.
  • Refine completed animation promptly in response to team feedback.

Requirements

  • Professional 3D game-animation skills and proficiency with animation software such as 3ds Max.
  • Able to independently complete rigging, skin-weight adjustment, animation design, and debugging.
  • Experience on console / PC ARPG or ACT projects and familiarity with common game engines.
  • Passionate about single-player games, with systematic knowledge of Souls and action games and a distinct personal animation style.
  • Strong teamwork, communication, and comprehension skills, with the ability to collaborate toward shared design goals.
  • Strong professional ethics and accountability for the content you design and produce.
  • Strong aesthetic judgment, realistic animation-design expertise, or a foundation in sketching and life drawing is preferred.
  • Broad familiarity with film and ACG works, especially shonen manga and related works, is preferred.